public static Goods_SellToSysProto GetProto(byte[] buffer, bool isChild = false) { Goods_SellToSysProto proto = new Goods_SellToSysProto(); MMO_MemoryStream ms = null; if (!isChild) { ms = GameEntry.Socket.SocketSendMS; } else { ms = GameEntry.Pool.DequeueClassObject <MMO_MemoryStream>(); } ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.roleBackpackId = ms.ReadInt(); proto.GoodsType = (byte)ms.ReadByte(); proto.GoodsId = ms.ReadInt(); proto.GoodsServerId = ms.ReadInt(); proto.SellCount = ms.ReadInt(); if (isChild) { GameEntry.Pool.EnqueueClassObject(ms); } return(proto); }
public static Goods_SellToSysProto GetProto(byte[] buffer) { Goods_SellToSysProto proto = new Goods_SellToSysProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.roleBackpackId = ms.ReadInt(); proto.GoodsType = (byte)ms.ReadByte(); proto.GoodsId = ms.ReadInt(); proto.GoodsServerId = ms.ReadInt(); proto.SellCount = ms.ReadInt(); } return(proto); }
public static Goods_SellToSysProto GetProto(MMO_MemoryStream ms, byte[] buffer) { Goods_SellToSysProto proto = new Goods_SellToSysProto(); ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.roleBackpackId = ms.ReadInt(); proto.GoodsType = (byte)ms.ReadByte(); proto.GoodsId = ms.ReadInt(); proto.GoodsServerId = ms.ReadInt(); proto.SellCount = ms.ReadInt(); return(proto); }