protected virtual void SetMterials(GoodsWriteEnum goodsWriteEnum)
    {
        switch (goodsWriteEnum)
        {
        case GoodsWriteEnum.Single:
            if (showGameObjectName == "wurenji")
            {
                if (skinMaterialsList.Count != 0)
                {
                    Debug.Log("dddd111111111");
                    foreach (SkinnedMeshRenderer item in skinMaterialsList)
                    {
                        item.material = YiyouStaticDataManager.Instance.GetMaterial("Single");
                    }
                }
            }
            else
            {
                if (renderMaterialsList.Count != 0)
                {
                    Debug.Log("dddd2222222");
                    foreach (MeshRenderer item in renderMaterialsList)
                    {
                        item.material = YiyouStaticDataManager.Instance.GetMaterial("Single");
                    }
                }
            }

            break;

        case GoodsWriteEnum.Two:
            break;

        case GoodsWriteEnum.Three:
            break;

        default:
            break;
        }
    }
Example #2
0
    public void SetGoodsEnum(GoodsWriteEnum goodsEnum)
    {
        this.goodsEnum = goodsEnum;
        switch (this.goodsEnum)
        {
        case GoodsWriteEnum.None:
            break;

        case GoodsWriteEnum.Single:
            SinglePanel.gameObject.SetActive(true);
            break;

        case GoodsWriteEnum.Two:
            TwoPanel.gameObject.SetActive(true);
            break;

        case GoodsWriteEnum.Three:
            ThreePanel.gameObject.SetActive(true);
            break;

        default:
            break;
        }
    }