public void Disable_Button2() { if (Money >= GoodWillCurent2.Cost) { Money -= GoodWillCurent2.Cost; GoodWill += GoodWillCurent2.GWM; Good_Boi_Selected2.SetActive(false); Turn_Count++; } }
public void Roulet_detecter() { if (Money >= Roulet_Cost()) { Money -= Roulet_Cost(); GoodWillReroll(); Good_Boi_Selected.SetActive(true); Good_Boi_Selected2.SetActive(true); Good_Boi_Selected3.SetActive(true); roulet_spins++; } }