Example #1
0
 public void Disable_Button2()
 {
     if (Money >= GoodWillCurent2.Cost)
     {
         Money    -= GoodWillCurent2.Cost;
         GoodWill += GoodWillCurent2.GWM;
         Good_Boi_Selected2.SetActive(false);
         Turn_Count++;
     }
 }
Example #2
0
    public void Roulet_detecter()
    {
        if (Money >= Roulet_Cost())
        {
            Money -= Roulet_Cost();
            GoodWillReroll();
            Good_Boi_Selected.SetActive(true);
            Good_Boi_Selected2.SetActive(true);
            Good_Boi_Selected3.SetActive(true);

            roulet_spins++;
        }
    }