void AttackHangGo() { EnemyFight2D.Action(Hang.position, RadiusMouse, 10, 5, true, "DragonMouse"); GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().velocity = new Vector2(-10f, 6f); CameraShake.Shake(2, 2, CameraShake.ShakeMode.XY); CreateFireRain(); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, damage, isFacingLeft, "Rogue"); if (isBalist) { Fight2D.Action(punch1.position, punchRadius * 2f, 9, 1, isFacingLeft); isBalist = false; StartCoroutine("AttackInBalist"); } }
void AttackGo() { EnemyFight2D.Action(punchMellee.position, punchRadius, 10, 3, isFacingLeft, "CapitanShooters"); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, AttackDamage, isFacingLeft, "Sceleton"); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, damage, isFacingLeft, true, "Capitan"); }
void AttackGoRun() { EnemyFight2D.Action(punch1.position, punchRadius, 10, 1, isFacingLeft, "HangManRun"); }
void AttackComboEnd() { combo = false; EnemyFight2D.Action(punch2.position, punchRadius, 10, damage, isFacingLeft, "Berserk"); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, damage, isFacingLeft, "Berserk"); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, damage, isFacingLeft, "DeadKing"); GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().velocity = x1 > 0 ? new Vector2(-6f, 3f) : new Vector2(6f, 3f); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, 2, isFacingLeft, "DeadPriest"); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, 1, !isFacingRight, "Spirit"); }
void AttackMouseGo() { EnemyFight2D.Action(Mouse.position, RadiusMouse, 10, 5, true, "DragonMouse"); GameObject.FindWithTag("Player").GetComponent <Rigidbody2D>().velocity = new Vector2(-10f, 6f); }
void AttackGo() { EnemyFight2D.Action(punch1.position, punchRadius, 10, 1, isFacingLeft, "Wolf"); }