public ScoreCollection Evaluate(Map map, State state)
        {
            var s1 = new GoldScore((ushort)state.Hero1.Gold);
            var s2 = new GoldScore((ushort)state.Hero2.Gold);
            var s3 = new GoldScore((ushort)state.Hero3.Gold);
            var s4 = new GoldScore((ushort)state.Hero4.Gold);

            return(new ScoreCollection(s1, s2, s3, s4));
        }
Example #2
0
 void Start()
 {
     gold          = GameObject.FindGameObjectWithTag("Player").GetComponent <GoldScore>();
     inventoryTest = GameObject.FindGameObjectWithTag("Player").GetComponent <InventoryTest>();
     for (int i = 0; i < 3; i++)
     {
         slots[i] = -1;
     }
 }
Example #3
0
 void Start()
 {
     inventoryTest = GameObject.FindGameObjectWithTag("Player").GetComponent <InventoryTest>();
     gold          = GameObject.FindGameObjectWithTag("Player").GetComponent <GoldScore>();
 }