Example #1
0
 public void CanGripItem(HavingLocation item)   //CanGripItem과 Grip을 합침 위의 두개는 유니티에서 필요없으면 삭제합니다
 {
     if (isTouched(this, item) && item is Item) // 터치하고 터치한게 아이템이라면
     {
         playerItem = item as Item;             //item(HavingLocation)을 Item형으로 캐스팅
     }
 }
Example #2
0
 public void GripItem(HavingLocation item)
 {
     if (isTouched(this, item) && item is Item)
     {
         playerItem = (item as Item);
     }
     else
     {
         playerItem = null;
     }
 }
Example #3
0
        //public double CalculateDistance(Player player, HavingLocation @object)
        //{
        //    double distance = (player.X - @object.X) * (player.X - @object.X) + (player.Y - @object.Y) * (player.Y - @object.Y) + (player.Z - @object.Z) * (player.Z - @object.Z);

        //    return Math.Sqrt(distance);
        //}

        public bool isTouched(Player player, HavingLocation @object) // 물건을 집거나 문을 열거나 할때 사용
        {
            double distance = (player.X - @object.X) * (player.X - @object.X) + (player.Y - @object.Y) * (player.Y - @object.Y) + (player.Z - @object.Z) * (player.Z - @object.Z);

            return((player.Range + @object.Range) > distance);
        }
Example #4
0
        public bool isTouched(HavingLocation @object)
        {
            double distance = Math.Sqrt(((X - @object.X) * (X - @object.X)) + ((Y - @object.Y) * (Y - @object.Y)) + ((Z - @object.Z) * (Z - @object.Z)));

            return((Range + @object.Range) >= distance);
        }
Example #5
0
        public bool isTouched(Player player, HavingLocation @object)
        {
            double distance = Math.Sqrt(((X - @object.X) * (player.X - @object.X)) + ((player.Y - @object.Y) * (player.Y - @object.Y)) + ((player.Z - @object.Z) * (player.Z - @object.Z)));

            return((player.Range + @object.Range) >= distance);
        }