Example #1
0
 public override void Shutdown()
 {
     base.Shutdown();
     VS.FreeRid(ShadedCanvasItem);
     VS.FreeRid(UnshadedCanvasItem);
     UnshadedMaterial.Dispose();
     ShadedMaterial.Dispose();
     DrawingNode.QueueFree();
     DrawingNode.Dispose();
 }
Example #2
0
 public override void Shutdown()
 {
     base.Shutdown();
     if (!GameController.OnGodot)
     {
         return;
     }
     VS.FreeRid(ShadedCanvasItem);
     VS.FreeRid(UnshadedCanvasItem);
     UnshadedMaterial.Dispose();
     ShadedMaterial.Dispose();
     DrawingNode.QueueFree();
     DrawingNode.Dispose();
 }
        public void RemoveOverlay(string id)
        {
            if (!_overlays.TryGetValue(id, out var overlay))
            {
                return;
            }

            overlay.Dispose();
            _overlays.Remove(id);

            if (GameController.OnGodot)
            {
                var item = _canvasItems[overlay];
                _canvasItems.Remove(overlay);
                VS.FreeRid(item);
            }
        }