Example #1
0
        public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false)
        {
            if (!GameController.OnGodot)
            {
                return;
            }

            CheckDisposed();
            VS.CanvasItemAddLine(Item, from.Convert(), to.Convert(), color.Convert(), width, antiAliased);
        }
        public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false)
        {
            if (!GameController.OnGodot)
            {
                return;
            }

            CheckDisposed();
            VS.CanvasItemAddLine(Item, ToPixelCoords(from), ToPixelCoords(to), (Modulate * color).Convert(), width, antiAliased);
        }
 public void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antialiased = false)
 {
     CheckDisposed();
     VS.CanvasItemAddLine(Item, from.Convert(), to.Convert(), color.Convert(), width, antialiased);
 }
Example #4
0
 public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false)
 {
     CheckDisposed();
     VS.CanvasItemAddLine(Item, ToPixelCoords(from), ToPixelCoords(to), color.Convert(), width, antiAliased);
 }