public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false) { if (!GameController.OnGodot) { return; } CheckDisposed(); VS.CanvasItemAddLine(Item, from.Convert(), to.Convert(), color.Convert(), width, antiAliased); }
public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false) { if (!GameController.OnGodot) { return; } CheckDisposed(); VS.CanvasItemAddLine(Item, ToPixelCoords(from), ToPixelCoords(to), (Modulate * color).Convert(), width, antiAliased); }
public void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antialiased = false) { CheckDisposed(); VS.CanvasItemAddLine(Item, from.Convert(), to.Convert(), color.Convert(), width, antialiased); }
public override void DrawLine(Vector2 from, Vector2 to, Color color, float width = 1, bool antiAliased = false) { CheckDisposed(); VS.CanvasItemAddLine(Item, ToPixelCoords(from), ToPixelCoords(to), color.Convert(), width, antiAliased); }