Example #1
0
 private void CreateUnit(int index)
 {
     units = god.GetUnits();
     if (units.Count > 0)
     {
         for (int i = 0; i < units.Count; i++)
         {
             Building building = units[i].gameObject.GetComponent <Building>();
             if (building != null)
             {
                 building.CreateUnit(index);
             }
         }
     }
 }