Example #1
0
 /*
  * 交换回合
  * 进入空白状态
  */
 public void handleState(God god, string input = "")
 {
     god.ExchangeRound();
     god.setState(God.emptyState);
     // MP填充
     god.currentplayer.updateMaxMP();
     // 攻击次数填充
     god.currentplayer.updateAttackCount();
 }