private void FixedUpdate() { if (ControlledGoblin != null) { ControlledGoblin.Rigid.velocity = _intendedMovement.normalized * ControlledGoblin.GetSpeed() * PlayerController.SpeedMultiplier; } }
private void FixedUpdate() { if (ControlledGoblin != null) { ControlledGoblin.Rigid.velocity = _intendedMovement.normalized * ControlledGoblin.GetSpeed() * PlayerController.SpeedMultiplier; } }