Example #1
0
    // Update is called once per frame
    void Update()
    {
        Vector3 moveDirection = (targetPosition - transform.position).normalized;

        transform.position += moveDirection * speed * Time.deltaTime;

        float angle = GetAngleFromVectorFloat(moveDirection);

        transform.eulerAngles = new Vector3(0, 0, angle);


        if (Vector3.Distance(transform.position, targetPosition) < speed * Time.deltaTime * 2)
        {
            gameObject.SetActive(false);

            if (enemy != null)
            {
                enemy.Damage(Damage);
                enemy.Hit(angle);
            }

            Destroy(gameObject);
        }
    }