void Start() { socket = GetComponent <SocketIOComponent> (); //Get stuff from the global control: // - the ip they put in, as well as the username GC = GameObject.Find("GlobalControl").GetComponent <GlobalControl>(); //socket.url = GC.GetIpAddress (); username = GC.GetUsername(); players = new Dictionary <string, GameObject> (); gameState = new Dictionary <string, string> (); //Event handler registration socket.On("open", OnConnected); socket.On("spawn", OnSpawn); socket.On("disconnected", OnDisconnected); socket.On("tick", OnTick); socket.On("leaderboard", OnLeaderboard); }