void OnDrawGizmos() { if (texture != null) { Gizmos.DrawGUITexture(rect, texture); } }
private void DrawWebCam() { if (useWebCamFeed) { Gizmos.DrawGUITexture(new Rect(0, 0, webcamTexture.width, -webcamTexture.height), webcamTexture); } }
// Update is called once per frame private void OnDrawGizmos() { if (dodecadragon != null) { for (int i = 0; i < dodecadragon.vertices.Length; i++) { if (dodecadragon.vertices[i] == Vector3.zero) { Debug.LogAssertionFormat(this, "Bad vertex at index {0}", i); } Handles.Label(dodecadragon.vertices[i], i.ToString()); Gizmos.DrawGUITexture(new Rect(new Vector2(0, 0), new Vector2(100, 100)), uvTexture); Gizmos.DrawRay(dodecadragon.vertices[i], dodecadragon.normals[i]); } if (points != null) { for (int i = 0; i < dodecadragon.triangles.Length / 3; i++) { if (points[i] != null) { //print(points[dodecadragon.triangles[i * 3]].position); Gizmos.DrawLine(points[dodecadragon.triangles[i * 3]].position, points[dodecadragon.triangles[i * 3 + 1]].position); Gizmos.DrawLine(points[dodecadragon.triangles[i * 3 + 2]].position, points[dodecadragon.triangles[i * 3 + 1]].position); Gizmos.DrawLine(points[dodecadragon.triangles[i * 3]].position, points[dodecadragon.triangles[i * 3 + 2]].position); } else { points[i] = new GameObject().transform; } } } } }
//only for debug purposes private void OnDrawGizmos() { camDeadzone.center = new Vector3(relativeValues.x, relativeValues.y, 0f); Rect rect = new Rect(camDeadzone.center, camDeadzone.size); Gizmos.DrawGUITexture(rect, GizmosTexture); }
public void OnDrawGizmos() { if (grid != null && grid.GetNodes() != null) { foreach (Node node in grid.GetNodes()) { if (node != null) { Texture2D texture = node.isWall ? wallTexture : groundTexture; Gizmos.DrawGUITexture(new Rect(node.worldPos - Vector2.one * grid.CellSize / 2, Vector2.one * grid.CellSize), texture); } } } if (pathFindingManager != null && pathFindingManager.getCurrentPath() != null) { foreach (Node node in pathFindingManager.getCurrentPath()) { if (node != null) { Gizmos.DrawGUITexture(new Rect(node.worldPos - Vector2.one * grid.CellSize / 2, Vector2.one * grid.CellSize), pathTexture); } } } }
void OnDrawGizmos() { //Handy debug draw calls to visualize camera and deadzone in Scene view. Toggle on off with the Debug Draw On if (debugDrawOn == true) { //Deadzone if (deadzone != null && deadzoneDebugTexture != null) { Gizmos.DrawGUITexture(deadzone, deadzoneDebugTexture); } else { Color colorGreen = Color.green; colorGreen.a = 0.5f; deadzoneDebugTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false); deadzoneDebugTexture.SetPixel(0, 0, colorGreen); deadzoneDebugTexture.Apply(); if (focusGameObject != null) { deadzone.position = new Vector3(focusGameObject.transform.position.x, focusGameObject.transform.position.y, 0); } } //Camera if (cameraDebugRect != null && cameraDebugTexture != null) { cameraDebugRect.position = new Vector3(mainCamera.transform.position.x - cameraDebugRect.width * .5f, mainCamera.transform.position.y - cameraDebugRect.height * .5f, 0); Gizmos.DrawGUITexture(cameraDebugRect, cameraDebugTexture); } else { Color colorBlue = Color.blue; colorBlue.a = 0.25f; cameraDebugTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false); cameraDebugTexture.SetPixel(0, 0, colorBlue); cameraDebugTexture.Apply(); } Debug.DrawRay(new Vector2(focusDestinationX, focusDestinationY), Vector3.left, Color.red, 1 / 60); Debug.DrawRay(new Vector2(focusDestinationX, focusDestinationY), Vector3.right, Color.red, 1 / 60); Debug.DrawRay(new Vector2(focusDestinationX, focusDestinationY), Vector3.down, Color.red, 1 / 60); Debug.DrawRay(new Vector2(focusDestinationX, focusDestinationY), Vector3.up, Color.red, 1 / 60); } //Worldbounds -- not ideal to have on, but handy to make sure you've set the right world dimensions if (debugDrawWorld == true) { if (worldDebugRect != null && worldBoundsDebugTexture != null) { worldDebugRect.position = new Vector3(mapX, mapY - mapHeight, 0); Gizmos.DrawGUITexture(worldDebugRect, worldBoundsDebugTexture); } else { Color colorRed = Color.red; colorRed.a = 0.25f; worldBoundsDebugTexture = new Texture2D(1, 1, TextureFormat.ARGB32, false); worldBoundsDebugTexture.SetPixel(0, 0, colorRed); worldBoundsDebugTexture.Apply(); } } }
private void OnDrawGizmos() { if (map != null && enableDebug) { int realWidth = map.GetLength(0); int realHeight = map.GetLength(1); for (int i = 0; i < realWidth; i++) { for (int j = 0; j < realHeight; j++) { Texture2D texture = null; switch (map[i, j]) { case Types.GROUND: texture = groundTexture; break; case Types.WALL: texture = wallTexture; break; } Vector2 position = new Vector2(-realWidth / 2 + i, -realHeight / 2 + j); Gizmos.DrawGUITexture(new Rect(position, Vector2.one), texture); } } } }
private void OnDrawGizmosSelected() { Gizmos.color = new Color(1f, 0f, 0f, 1f); Gizmos.DrawWireSphere(transform.position, length); Gizmos.DrawSphere(transform.position, length); Gizmos.DrawGUITexture(new Rect(transform.position.x, transform.position.y + 3, 2, 2), tex); }
private void OnDrawGizmos() { if (editorShowBoardInScene) { Gizmos.DrawGUITexture(Rect.MinMaxRect(minX, maxY + 1, maxX + 1, minY), firstBoard); } }
private void OnDrawGizmos() { if (EditorApplication.isPlaying) { return; } //外框 Gizmos.color = Color.green; var bounds = GetComponent <RectTransform>().GetBounds(); Gizmos.DrawWireCube(bounds.center, bounds.size); //分割线 Vector3 miniPoint = bounds.center - bounds.size * 0.5f; float hightInterval = bounds.size.y / (float)Config.Row; for (int i = 0; i < Config.Row; i++) { Vector3 startPos = miniPoint + new Vector3(0, i * hightInterval, 0); Vector3 endPos = miniPoint + new Vector3(bounds.size.x, i * hightInterval, 0); Gizmos.DrawLine(startPos, endPos); } float widthInterval = bounds.size.x / (float)Config.Column; for (int i = 0; i < Config.Column; i++) { Vector3 startPos = miniPoint + new Vector3(i * widthInterval, 0, 0); Vector3 endPos = miniPoint + new Vector3(i * widthInterval, bounds.size.y, 0); Gizmos.DrawLine(startPos, endPos); } //绘制组件 Vector2 cellInterval = new Vector2(widthInterval, hightInterval); if (SelectLevel >= 0 && SelectLevel < Config.Levels.Count) { Gizmos.color = Color.red; var levelConfig = Config.Levels[SelectLevel]; foreach (var item in levelConfig.Items) { Vector3 center = miniPoint + (Vector3)((item.Point + Vector2.one * 0.5f) * cellInterval); Vector3 size = item.Size * cellInterval; Gizmos.DrawWireCube(center, size); //prefab string prefabPath = GetPrafabPath(item.Sprite); GameObject prefab = AssetDatabase.LoadAssetAtPath <GameObject>(prefabPath); //prefab if (prefab != null) { Vector2 texturePoint = new Vector2(center.x - size.x * 0.5f, center.y - size.y * 0.5f); Rect textureRect = new Rect(texturePoint, size); Sprite sprite = prefab.transform.Find("Image").GetComponent <Image>().sprite; Gizmos.DrawGUITexture(textureRect, sprite.texture); } } } }
public static Drawing DrawGUITexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Material mat) { return(Draw(new Drawing(() => Gizmos.DrawGUITexture(screenRect, texture, leftBorder, rightBorder, topBorder, bottomBorder, mat)))); }
public void OnDrawGizmosSelected() { if (visualize && forceVariationMap != null) { Material mat = (Material)AssetDatabase.LoadAssetAtPath("Assets/Force2D/Gizmos/Gizmos.mat", typeof(Material)); Gizmos.DrawGUITexture( new Rect(boxCollider.bounds.min.x, boxCollider.bounds.max.y, boxCollider.size.x, -boxCollider.size.y), forceVariationMap, mat); } }
private void OnDrawGizmos() { Texture2D texture2D = new Texture2D(heightmapResolution, heightmapResolution); texture2D.SetPixels(_pixels); texture2D.Apply(); Gizmos.DrawGUITexture(new Rect(0, 0, 500, 500), texture2D); }
private void OnDrawGizmos() { if (textureGuizmo) { Gizmos.DrawGUITexture(new Rect(transform.position.x, transform.position.y, textureGuizmo.width, textureGuizmo.height), textureGuizmo); } else { Gizmos.DrawWireSphere(transform.position, 0.3f); } }
/// <summary> /// Draws the texture. /// </summary> /// <param name="rect">The rect.</param> /// <param name="useGizmos">if set to <c>true</c> [use gizmos].</param> private void DrawTexture(Rect rect, bool useGizmos) { if (useGizmos) { Gizmos.DrawGUITexture(rect, m_GutterTexture); } else { Graphics.DrawTexture(rect, m_GutterTexture); } }
/// <summary> /// Callback to draw gizmos that are pickable and always drawn. /// </summary> void OnDrawGizmos() { if (mTexture == null) { return; } Gizmos.DrawGUITexture(new Rect(20, 20, 20f, 20f), mTexture); Gizmos.color = Color.yellow; Gizmos.DrawCube(this.transform.position, new Vector3(2f, 2f, 2f)); Gizmos.DrawIcon(this.transform.position + new Vector3(2, 2, 0), "node3", true); }
public void OnDrawGizmos() { Gizmos.color = Color.green; int i = 0; while (i < pipsPerDay && PipTemplate != null) { // Gizmos.DrawCube( transform.TransformPoint(new Vector3(i * pipSpacing, 0)), Vector3.one * 20); Gizmos.DrawGUITexture(new Rect(transform.TransformPoint(new Vector3(i * pipSpacing, 0)), 20 * PipTemplate.transform.localScale), PipTemplate.GetComponent <Image>().sprite.texture); i++; } }
private void OnDrawGizmos() { if (backgroundTexture == null) { return; } transform.position = new Vector3(transform.position.x.RoundToNearest(1), transform.position.y.RoundToNearest(1), 0); var gizmoSize = new Vector2(areaSize.x.RoundToNearest(2), areaSize.y.RoundToNearest(2)); var texturePos = new Vector2(transform.position.x - gizmoSize.x / 2, transform.position.y - gizmoSize.y / 2); Gizmos.DrawGUITexture(new Rect(texturePos, gizmoSize), backgroundTexture); }
private void OnDrawGizmos() { Gizmos.color = _color; switch (drawtype) { case GizmoList.Cube: Gizmos.DrawCube(transform.position, Vector3.one); break; case GizmoList.WireCube: Gizmos.DrawWireCube(transform.position, Vector3.one); break; case GizmoList.Sphere: Gizmos.DrawSphere(transform.position, 1); break; case GizmoList.WireSphere: Gizmos.DrawWireSphere(transform.position, 1); break; case GizmoList.Ray: Gizmos.DrawRay(transform.position, Vector3.up); break; case GizmoList.Line: Gizmos.DrawLine(transform.position, transform.position + new Vector3(1, 0, 1)); break; case GizmoList.Icon: //ファイルは、Assets/Gizmosフォルダ内に格納しておく必要があります。 Gizmos.DrawIcon(transform.position, "circle.png"); break; case GizmoList.GUITexture: Gizmos.DrawGUITexture(new Rect(transform.position.x, transform.position.y, 2, 2), tex); break; case GizmoList.Frustrum: Gizmos.matrix = transform.localToWorldMatrix; Gizmos.DrawFrustum(Vector3.zero, 60, 0, 3, 1.3f); break; } #if UNITY_EDITOR UnityEditor.Handles.Label(transform.position + new Vector3(0, 3, 0), $"{drawtype.ToString()}"); #endif }
protected void OnDrawGizmos() { if (this.b != null) { Gizmos.DrawGUITexture(new Rect(0, 0, gridDimension.x, gridDimension.y), this.b); } if (this.x != null) { Gizmos.DrawGUITexture(new Rect(0, gridDimension.y, gridDimension.x, gridDimension.y), this.x); } if (this.difference != null) { Gizmos.DrawGUITexture(new Rect(0, gridDimension.y * 2, gridDimension.x, gridDimension.y), this.difference); } }
void OnDrawGizmosSelected() { MeshFilter thisFilter = GetComponent <MeshFilter>(); if (thisFilter && thisFilter.sharedMesh) { // Draw vertices. Gizmos.matrix = Matrix4x4.TRS(Vector3.zero, transform.rotation, transform.localScale); Vector3[] vertices = thisFilter.sharedMesh.vertices; for (int i = 0; i < vertices.Length; i++) { Gizmos.color = Color.red; Gizmos.DrawSphere(vertices[i] + transform.position, 0.01f); } // Draw UV lines. if (Show_Texture) { Texture tex = GetComponent <MeshRenderer>().sharedMaterial.mainTexture; float size = 2.0f; Gizmos.DrawGUITexture(new Rect(size / 2.0f, size / 2.0f, -size, -size), tex); float[] heightArray = { Line_A, Line_B, Line_C, Line_D, Line_E, Line_F, Line_G, Line_H, Guide_Line_Top, Guide_Line_Bottom }; Gizmos.color = Color.yellow; for (int i = 0; i < heightArray.Length; i++) { Vector3 tempPos = new Vector3(size / 2.0f, -size / 2.0f + (heightArray[i] * size), 0.0f); for (int j = 0; j < 6; j++) { // Make the lines strong. Gizmos.DrawLine(tempPos, tempPos + Vector3.left * size); } } } } }
protected virtual void OnDrawGizmos() { Gizmos.color = Color.blue; foreach (var doorSpot in Data?.Doors) { var position = (Vector3)doorSpot.Position; Gizmos.DrawCube(position + transform.position, gizmosDoorSize); } Gizmos.color = Color.red; foreach (var enemySpot in Data?.Enemies) { var position = (Vector3)enemySpot.Position; var rect = new Rect(position + transform.position - size / 2, size); Gizmos.DrawGUITexture(rect, enemySpot.Enemy.Icon); Gizmos.DrawWireSphere(position + transform.position, 0.2f); } }
void OnDrawGizmos() { #if UNITY_EDITOR UnityEditor.Handles.Label(Vector3.zero, "generations: " + generations.ToString()); UnityEditor.Handles.Label(new Vector3(0f, -1f, 0f), "populations: " + count); #endif /* * var l = resolution - 1; * for(int y = 0; y < resolution; y++) * { * for(int x = 0; x < resolution; x++) * { * if(x < l) * { * Gizmos.DrawLine(new Vector3(x, y, 0f), new Vector3(x + 1f, y, 0f)); * } * if(y < l) * { * Gizmos.DrawLine(new Vector3(x, y, 0f), new Vector3(x, y + 1f, 0f)); * } * } * } */ /* * if (nematodes == null) return; * for(int i = 0, n = painters.Count; i < n; i++) { * var painter = painters[i]; * var t = 1f * i / n; * var color = grad.Evaluate(t); * color.a *= Mathf.Lerp(0.5f, 1f, t); * Gizmos.color = color; * DrawPainterGizmos(painter); * } */ if (showTexture) { Gizmos.DrawGUITexture(new Rect(-0.5f, -0.5f, 1, 1), source); } }
private void OnDrawGizmos() { if (drawGizmosForDebugging && MaskEnabled()) { Gizmos.color = Color.yellow; rectTransform.GetWorldCorners(fourCorners); Rect r = new Rect { x = fourCorners[0].x, y = fourCorners[1].y, width = fourCorners[2].x - fourCorners[1].x, height = fourCorners[0].y - fourCorners[1].y }; Gizmos.DrawGUITexture(r, alphaTexture); for (int i = 0; i < 4; i++) { Gizmos.DrawLine(fourCorners[i], fourCorners[(i + 1) % 4]); } } }
static void DrawGizmoForMyScript(PlaceManager baseManager, GizmoType gizmoType) { if (!baseManager.drawGizmoPlace) { return; } Dictionary <PlaceType, List <Place> > basePerType = baseManager.GetPlacesPerType(); if (basePerType == null) { return; } Texture texture; List <Place> bases; Rect rect = new Rect(); rect.width = 10; rect.height = 10; Vector2 offset = rect.size / 2; foreach (PlaceType baseType in basePerType.Keys) { bases = basePerType[baseType]; foreach (Place currentPlace in bases) { texture = baseManager.GetTextureIcon(baseType); Vector2 position = currentPlace.transform.position; position -= offset; rect.position = position; Gizmos.DrawGUITexture(rect, texture); } } }
protected void OnDrawGizmos() { if (this.grid == null) { return; } var gridDimension = new Vector2Int(this.grid.pressure.nx, this.grid.pressure.ny); if (this.grid.b != null) { Gizmos.DrawGUITexture(new Rect(0, 0, gridDimension.x, gridDimension.y), this.grid.b); } if (this.grid.x != null) { Gizmos.DrawGUITexture(new Rect(0, gridDimension.y, gridDimension.x, gridDimension.y), this.grid.x); } if (this.grid.markerTex != null) { Gizmos.DrawGUITexture(new Rect(0, gridDimension.y * 2, gridDimension.x, gridDimension.y), this.grid.markerTex); } //if (this.difference != null) Gizmos.DrawGUITexture(new Rect(0, gridDimension.y * 2, gridDimension.x, gridDimension.y), this.difference); }
protected override void OnDrawGizmosSelected() { //base.OnDrawGizmosSelected(); if (!drawGUITexture) { return; } if (gridData == null || gridData.Count == 0) { return; } foreach (LevelGridData block in gridData) { Rect rect = block.GetRectPoints(); Texture texture = block.GetTextureToDraw(); if (texture == null) { continue; } Gizmos.DrawGUITexture(rect, texture); } }
static void DrawGizmo(ImageTargetController scr, GizmoType gizmoType) { var signature = scr.SourceType.ToString(); switch (scr.SourceType) { case ImageTargetController.DataSource.ImageFile: if (!EasyARController.Settings.GizmoConfig.ImageTarget.EnableImageFile) { return; } signature += scr.ImageFileSource.PathType.ToString() + scr.ImageFileSource.Path; break; case ImageTargetController.DataSource.TargetDataFile: if (!EasyARController.Settings.GizmoConfig.ImageTarget.EnableTargetDataFile) { return; } signature += scr.TargetDataFileSource.PathType.ToString() + scr.TargetDataFileSource.Path; break; case ImageTargetController.DataSource.Target: if (!EasyARController.Settings.GizmoConfig.ImageTarget.EnableTarget) { return; } if (scr.Target != null) { signature += scr.Target.runtimeID().ToString(); } break; default: break; } if (scr.GizmoData.Material == null) { scr.GizmoData.Material = new Material(Shader.Find("EasyAR/ImageTargetGizmo")); } if (scr.GizmoData.Signature != signature) { if (scr.GizmoData.Texture != null) { UnityEngine.Object.DestroyImmediate(scr.GizmoData.Texture); scr.GizmoData.Texture = null; } string path; switch (scr.SourceType) { case ImageTargetController.DataSource.ImageFile: path = scr.ImageFileSource.Path; if (scr.ImageFileSource.PathType == PathType.StreamingAssets) { path = Application.streamingAssetsPath + "/" + scr.ImageFileSource.Path; } if (System.IO.File.Exists(path)) { var sourceData = System.IO.File.ReadAllBytes(path); scr.GizmoData.Texture = new Texture2D(2, 2); scr.GizmoData.Texture.LoadImage(sourceData); scr.GizmoData.Texture.Apply(); UpdateScale(scr, scr.ImageFileSource.Scale); if (SceneView.lastActiveSceneView) { SceneView.lastActiveSceneView.Repaint(); } } break; case ImageTargetController.DataSource.TargetDataFile: path = scr.TargetDataFileSource.Path; if (scr.TargetDataFileSource.PathType == PathType.StreamingAssets) { path = Application.streamingAssetsPath + "/" + scr.TargetDataFileSource.Path; } if (System.IO.File.Exists(path)) { if (!EasyARController.Initialized) { EasyARController.GlobalInitialization(); if (!EasyARController.Initialized) { Debug.LogWarning("EasyAR Sense target data gizmo enabled but license key validation failed, target data gizmo will not show"); } } var sourceData = System.IO.File.ReadAllBytes(path); using (Buffer buffer = Buffer.wrapByteArray(sourceData)) { var targetOptional = ImageTarget.createFromTargetData(buffer); if (targetOptional.OnSome) { using (ImageTarget target = targetOptional.Value) { var imageList = target.images(); if (imageList.Count > 0) { var image = imageList[0]; scr.GizmoData.Texture = new Texture2D(image.width(), image.height(), TextureFormat.R8, false); scr.GizmoData.Texture.LoadRawTextureData(image.buffer().data(), image.buffer().size()); scr.GizmoData.Texture.Apply(); } foreach (var image in imageList) { image.Dispose(); } UpdateScale(scr, target.scale()); if (SceneView.lastActiveSceneView) { SceneView.lastActiveSceneView.Repaint(); } } } } } break; case ImageTargetController.DataSource.Target: if (scr.Target != null) { var imageList = (scr.Target as ImageTarget).images(); if (imageList.Count > 0) { var image = imageList[0]; scr.GizmoData.Texture = new Texture2D(image.width(), image.height(), TextureFormat.R8, false); scr.GizmoData.Texture.LoadRawTextureData(image.buffer().data(), image.buffer().size()); scr.GizmoData.Texture.Apply(); } foreach (var image in imageList) { image.Dispose(); } UpdateScale(scr, (scr.Target as ImageTarget).scale()); if (SceneView.lastActiveSceneView) { SceneView.lastActiveSceneView.Repaint(); } } break; default: break; } if (scr.GizmoData.Texture == null) { scr.GizmoData.Texture = new Texture2D(2, 2); scr.GizmoData.Texture.LoadImage(new byte[0]); scr.GizmoData.Texture.Apply(); } scr.GizmoData.Signature = signature; } if (scr.GizmoData.Material && scr.GizmoData.Texture) { scr.GizmoData.Material.SetMatrix("_Transform", scr.transform.localToWorldMatrix); if (scr.GizmoData.Texture.format == TextureFormat.R8) { scr.GizmoData.Material.SetInt("_isRenderGrayTexture", 1); } else { scr.GizmoData.Material.SetInt("_isRenderGrayTexture", 0); } scr.GizmoData.Material.SetFloat("_Ratio", (float)scr.GizmoData.Texture.height / scr.GizmoData.Texture.width); Gizmos.DrawGUITexture(new Rect(0, 0, 1, 1), scr.GizmoData.Texture, scr.GizmoData.Material); } }
public static void DrawGUITexture(Rect screenRect, Texture texture, Material mat) { Gizmos.DrawGUITexture(screenRect, texture, mat); }
public static void DrawGUITexture(Rect screenRect, Texture texture) { Gizmos.DrawGUITexture(screenRect, texture); }