Example #1
0
 public void Awake()
 {
     if (m_instance == null)
     {
         m_instance = this;
     }
     GetButtonDown = DefaultGetButtonDown;
 }
Example #2
0
 public void Awake()
 {
     if (m_instance == null)
     {
         m_instance = this;
     }
     m_graphicRaycaster = GetComponentInParent <UnityEngine.UI.GraphicRaycaster>();
     GetButtonDown      = DefaultGetButtonDown;
 }
Example #3
0
 public void Awake()
 {
     if (m_instance != null && singleton)
     {
         Destroy(gameObject);
     }
     else
     {
         m_instance    = this;
         GetButtonDown = DefaultGetButtonDown;
         GetInputAxis  = DefaultGetAxis;
         if (singleton)
         {
             transform.SetParent(null);
             DontDestroyOnLoad(gameObject);
         }
     }
 }
Example #4
0
        public void Awake()
        {
            if (m_instance != null && singleton)
            {
                Destroy(gameObject);
            }
            else
            {
                m_instance    = this;
                GetButtonDown = DefaultGetButtonDown;
                GetInputAxis  = DefaultGetAxis;
                if (singleton)
                {
                    transform.SetParent(null);
                    DontDestroyOnLoad(gameObject);
                }
            }
#if !UNITY_5_3
            SceneManager.sceneLoaded += OnSceneLoaded;
#endif
        }
Example #5
0
 public static void SetGetButtonDownDelegate(GetButtonDownDelegate d)
 {
     getButtonDownDelegate = d;
 }