// Use this for initialization void Start() { m_Area = areaObject.GetComponent <TennisArea>(); m_AgentA = m_Area.agentA.GetComponent <TennisAgent>(); m_AgentB = m_Area.agentB.GetComponent <TennisAgent>(); }
private void OnCollisionEnter(Collision collision) { TennisArea area = areaObject.GetComponent <TennisArea>(); TennisAgent agentA = area.agentA.GetComponent <TennisAgent>(); TennisAgent agentB = area.agentB.GetComponent <TennisAgent>(); if (collision.gameObject.tag == "iWall") { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit != 1) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = -0.1f; agentB.reward = 0.1f; agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 0) { agentA.reward = 0.1f; agentB.reward = -0.1f; agentA.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0.0f; agentB.score += 1; } else { agentA.reward = 0.0f; agentB.reward = -0.1f; agentA.score += 1; } } area.MatchReset(); agentA.done = true; agentB.done = true; } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { if (lastAgentHit != 0) { agentA.reward += 0.1f; agentB.reward += 0.05f; } else { agentA.reward += 0.01f; } lastAgentHit = 0; } else { if (lastAgentHit != 1) { agentB.reward += 0.1f; agentA.reward += 0.05f; } else { agentB.reward += 0.01f; } lastAgentHit = 1; } } }
public void setTeammate(TennisAgent mate) { teammate = mate; }
private void OnCollisionEnter(Collision collision) { TennisArea area = areaObject.GetComponent <TennisArea>(); TennisAgent agentA = area.agentA.GetComponent <TennisAgent>(); TennisAgent agentB = area.agentB.GetComponent <TennisAgent>(); if (collision.gameObject.tag == "iWall") { if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit == 0 || lastAgentHit == -1) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 1 || lastAgentHit == -1) { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.AddReward(-0.01f); agentB.SetReward(0); agentB.score += 1; } else { agentA.SetReward(0); agentB.AddReward(-0.01f); agentA.score += 1; } } agentA.Done(); agentB.Done(); area.MatchReset(); } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { lastAgentHit = 0; } else { lastAgentHit = 1; } } }
private void OnCollisionEnter(Collision collision) { TennisAgent agentA = GameObject.Find("AgentA").GetComponent <TennisAgent>(); TennisAgent agentB = GameObject.Find("AgentB").GetComponent <TennisAgent>(); TennisAcademy academy = GameObject.Find("Academy").GetComponent <TennisAcademy>(); if (collision.gameObject.tag == "iWall") { academy.done = true; if (collision.gameObject.name == "wallA") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "wallB") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "floorA") { if (lastAgentHit != 1) { agentA.reward = -0.1f; agentB.reward = 0; agentB.score += 1; } else { agentA.reward = -0.1f; agentB.reward = 0.1f; agentB.score += 1; } } else if (collision.gameObject.name == "floorB") { if (lastAgentHit == 0) { agentA.reward = 0.1f; agentB.reward = -0.1f; agentA.score += 1; } else { agentA.reward = 0; agentB.reward = -0.1f; agentA.score += 1; } } else if (collision.gameObject.name == "net") { if (lastAgentHit == 0) { agentA.reward = -0.1f; agentB.reward = 0.0f; agentB.score += 1; } else { agentA.reward = 0.0f; agentB.reward = -0.1f; agentA.score += 1; } } } if (collision.gameObject.tag == "agent") { if (collision.gameObject.name == "AgentA") { if (lastAgentHit != 0) { agentA.reward = 0.1f; agentB.reward = 0.05f; } lastAgentHit = 0; } else { if (lastAgentHit != 1) { agentB.reward = 0.1f; agentA.reward = 0.05f; } lastAgentHit = 1; } } }