Example #1
0
 // Use this for initialization
 void Start()
 {
     m_Area   = areaObject.GetComponent <TennisArea>();
     m_AgentA = m_Area.agentA.GetComponent <TennisAgent>();
     m_AgentB = m_Area.agentB.GetComponent <TennisAgent>();
 }
    private void OnCollisionEnter(Collision collision)
    {
        TennisArea  area   = areaObject.GetComponent <TennisArea>();
        TennisAgent agentA = area.agentA.GetComponent <TennisAgent>();
        TennisAgent agentB = area.agentB.GetComponent <TennisAgent>();

        if (collision.gameObject.tag == "iWall")
        {
            if (collision.gameObject.name == "wallA")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "wallB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorA")
            {
                if (lastAgentHit != 1)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0.1f;
                    agentB.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = 0.1f;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "net")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0.0f;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0.0f;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            area.MatchReset();
            agentA.done = true;
            agentB.done = true;
        }

        if (collision.gameObject.tag == "agent")
        {
            if (collision.gameObject.name == "AgentA")
            {
                if (lastAgentHit != 0)
                {
                    agentA.reward += 0.1f;
                    agentB.reward += 0.05f;
                }
                else
                {
                    agentA.reward += 0.01f;
                }
                lastAgentHit = 0;
            }
            else
            {
                if (lastAgentHit != 1)
                {
                    agentB.reward += 0.1f;
                    agentA.reward += 0.05f;
                }
                else
                {
                    agentB.reward += 0.01f;
                }
                lastAgentHit = 1;
            }
        }
    }
Example #3
0
 public void setTeammate(TennisAgent mate)
 {
     teammate = mate;
 }
Example #4
0
    private void OnCollisionEnter(Collision collision)
    {
        TennisArea  area   = areaObject.GetComponent <TennisArea>();
        TennisAgent agentA = area.agentA.GetComponent <TennisAgent>();
        TennisAgent agentB = area.agentB.GetComponent <TennisAgent>();

        if (collision.gameObject.tag == "iWall")
        {
            if (collision.gameObject.name == "wallA")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "wallB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorA")
            {
                if (lastAgentHit == 0 || lastAgentHit == -1)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorB")
            {
                if (lastAgentHit == 1 || lastAgentHit == -1)
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "net")
            {
                if (lastAgentHit == 0)
                {
                    agentA.AddReward(-0.01f);
                    agentB.SetReward(0);
                    agentB.score += 1;
                }
                else
                {
                    agentA.SetReward(0);
                    agentB.AddReward(-0.01f);
                    agentA.score += 1;
                }
            }
            agentA.Done();
            agentB.Done();
            area.MatchReset();
        }

        if (collision.gameObject.tag == "agent")
        {
            if (collision.gameObject.name == "AgentA")
            {
                lastAgentHit = 0;
            }
            else
            {
                lastAgentHit = 1;
            }
        }
    }
Example #5
0
    private void OnCollisionEnter(Collision collision)
    {
        TennisAgent   agentA  = GameObject.Find("AgentA").GetComponent <TennisAgent>();
        TennisAgent   agentB  = GameObject.Find("AgentB").GetComponent <TennisAgent>();
        TennisAcademy academy = GameObject.Find("Academy").GetComponent <TennisAcademy>();

        if (collision.gameObject.tag == "iWall")
        {
            academy.done = true;
            if (collision.gameObject.name == "wallA")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "wallB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorA")
            {
                if (lastAgentHit != 1)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0.1f;
                    agentB.score += 1;
                }
            }
            else if (collision.gameObject.name == "floorB")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = 0.1f;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
                else
                {
                    agentA.reward = 0;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
            else if (collision.gameObject.name == "net")
            {
                if (lastAgentHit == 0)
                {
                    agentA.reward = -0.1f;
                    agentB.reward = 0.0f;
                    agentB.score += 1;
                }
                else
                {
                    agentA.reward = 0.0f;
                    agentB.reward = -0.1f;
                    agentA.score += 1;
                }
            }
        }

        if (collision.gameObject.tag == "agent")
        {
            if (collision.gameObject.name == "AgentA")
            {
                if (lastAgentHit != 0)
                {
                    agentA.reward = 0.1f;
                    agentB.reward = 0.05f;
                }
                lastAgentHit = 0;
            }
            else
            {
                if (lastAgentHit != 1)
                {
                    agentB.reward = 0.1f;
                    agentA.reward = 0.05f;
                }
                lastAgentHit = 1;
            }
        }
    }