Example #1
0
        /// <summary>
        ///     Starts the timer to update map objects and the handler to update position
        /// </summary>
        public static async Task InitializeDataUpdate()
        {
            _geolocator = new Geolocator
            {
                DesiredAccuracy         = PositionAccuracy.High,
                DesiredAccuracyInMeters = 5,
                ReportInterval          = 5000,
                MovementThreshold       = 5
            };
            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingGpsSignalText"));
            Geoposition = Geoposition ?? await _geolocator.GetGeopositionAsync();

            GeopositionUpdated?.Invoke(null, Geoposition);
            _geolocator.PositionChanged += async(s, e) =>
            {
                Geoposition = e.Position;
                // Updating player's position
                var position = Geoposition.Coordinate.Point.Position;
                await _client.Player.UpdatePlayerLocation(position.Latitude, position.Longitude, position.Altitude);

                GeopositionUpdated?.Invoke(null, Geoposition);
            };
            // Before starting we need game settings
            GameSetting =
                await
                DataCache.GetAsync(nameof(GameSetting), async() => (await _client.Download.GetSettings()).Settings,
                                   DateTime.Now.AddMonths(1));

            // Update geolocator settings based on server
            _geolocator.MovementThreshold = GameSetting.MapSettings.GetMapObjectsMinDistanceMeters;
            _mapUpdateTimer = new DispatcherTimer
            {
                Interval = TimeSpan.FromSeconds(GameSetting.MapSettings.GetMapObjectsMinRefreshSeconds)
            };
            _mapUpdateTimer.Tick += async(s, e) =>
            {
                // Update before starting but only if more than 10s passed since the last one
                if ((DateTime.Now - _lastUpdate).Seconds <= GameSetting.MapSettings.GetMapObjectsMinRefreshSeconds)
                {
                    return;
                }
                Logger.Write("Updating map");

                try
                {
                    await UpdateMapObjects();
                }
                catch (Exception ex)
                {
                    await ExceptionHandler.HandleException(ex);
                }
            };
            // Update before starting timer
            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingUserDataText"));
            await UpdateMapObjects();
            await UpdateInventory();
            await UpdateItemTemplates();

            Busy.SetBusy(false);
        }
Example #2
0
        /// <summary>
        /// Starts the timer to update map objects and the handler to update position
        /// </summary>
        public static async Task InitializeDataUpdate()
        {
            _geolocator = new Geolocator
            {
                DesiredAccuracy         = PositionAccuracy.High,
                DesiredAccuracyInMeters = 5,
                ReportInterval          = 5000,
                MovementThreshold       = 5
            };
            Busy.SetBusy(true, Resources.Translation.GetString("GettingGPSSignal"));
            Geoposition = Geoposition ?? await _geolocator.GetGeopositionAsync();

            GeopositionUpdated?.Invoke(null, Geoposition);
            _geolocator.PositionChanged += (s, e) =>
            {
                Geoposition = e.Position;
                GeopositionUpdated?.Invoke(null, Geoposition);
            };
            _mapUpdateTimer = new DispatcherTimer
            {
                Interval = TimeSpan.FromSeconds(10)
            };
            _mapUpdateTimer.Tick += async(s, e) =>
            {
                Logger.Write("Updating map");
                await UpdateMapObjects();
            };
            // Update before starting timer
            Busy.SetBusy(true, Resources.Translation.GetString("GettingUserData"));
            await UpdateMapObjects();
            await UpdateInventory();

            Busy.SetBusy(false);
        }
Example #3
0
        /// <summary>
        ///     Starts the timer to update map objects and the handler to update position
        /// </summary>
        public static async Task InitializeDataUpdate()
        {
            if (SettingsService.Instance.IsCompassEnabled)
            {
                _compass = Compass.GetDefault();
                if (_compass != null)
                {
                    _compassTimer = new DispatcherTimer
                    {
                        Interval = TimeSpan.FromMilliseconds(Math.Max(_compass.MinimumReportInterval, 50))
                    };
                    _compassTimer.Tick += (s, e) =>
                    {
                        if (SettingsService.Instance.IsAutoRotateMapEnabled)
                        {
                            HeadingUpdated?.Invoke(null, _compass.GetCurrentReading());
                        }
                    };
                    _compassTimer.Start();
                }
            }
            _geolocator = new Geolocator
            {
                DesiredAccuracy         = PositionAccuracy.High,
                DesiredAccuracyInMeters = 5,
                ReportInterval          = 1000,
                MovementThreshold       = 5
            };

            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingGpsSignalText"));
            Geoposition = Geoposition ?? await _geolocator.GetGeopositionAsync();

            GeopositionUpdated?.Invoke(null, Geoposition);
            _geolocator.PositionChanged += GeolocatorOnPositionChanged;
            // Before starting we need game settings
            GameSetting =
                await
                DataCache.GetAsync(nameof(GameSetting), async() => (await _client.Download.GetSettings()).Settings,
                                   DateTime.Now.AddMonths(1));

            // Update geolocator settings based on server
            _geolocator.MovementThreshold = GameSetting.MapSettings.GetMapObjectsMinDistanceMeters;
            if (_heartbeat == null)
            {
                _heartbeat = new Heartbeat();
            }
            await _heartbeat.StartDispatcher();

            // Update before starting timer
            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingUserDataText"));
            //await UpdateMapObjects();
            await UpdateInventory();
            await UpdateItemTemplates();

            Busy.SetBusy(false);
        }
Example #4
0
        private static async void GeolocatorOnPositionChanged(Geolocator sender, PositionChangedEventArgs args)
        {
            Geoposition = args.Position;
            // Updating player's position
            var position = Geoposition.Coordinate.Point.Position;

            if (_client != null)
            {
                await _client.Player.UpdatePlayerLocation(position.Latitude, position.Longitude, Geoposition.Coordinate.Accuracy);
            }
            GeopositionUpdated?.Invoke(null, Geoposition);
        }
Example #5
0
        /// <summary>
        ///     Starts the timer to update map objects and the handler to update position
        /// </summary>
        public static async Task InitializeDataUpdate()
        {
            #region Compass management
            SettingsService.Instance.PropertyChanged += (object sender, PropertyChangedEventArgs e) =>
            {
                if (e.PropertyName == nameof(SettingsService.Instance.MapAutomaticOrientationMode))
                {
                    switch (SettingsService.Instance.MapAutomaticOrientationMode)
                    {
                    case MapAutomaticOrientationModes.Compass:
                        _compass = Compass.GetDefault();
                        _compass.ReportInterval  = Math.Max(_compass.MinimumReportInterval, 50);
                        _compass.ReadingChanged += compass_ReadingChanged;
                        break;

                    case MapAutomaticOrientationModes.None:
                    case MapAutomaticOrientationModes.GPS:
                    default:
                        if (_compass != null)
                        {
                            _compass.ReadingChanged -= compass_ReadingChanged;
                            _compass = null;
                        }
                        break;
                    }
                }
            };
            //Trick to trigger the PropertyChanged for MapAutomaticOrientationMode ;)
            SettingsService.Instance.MapAutomaticOrientationMode = SettingsService.Instance.MapAutomaticOrientationMode;
            #endregion
            _geolocator = new Geolocator
            {
                DesiredAccuracy         = PositionAccuracy.High,
                DesiredAccuracyInMeters = 5,
                ReportInterval          = 1000,
                MovementThreshold       = 5
            };

            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingGpsSignalText"));
            Geoposition = Geoposition ?? await _geolocator.GetGeopositionAsync();

            GeopositionUpdated?.Invoke(null, Geoposition);
            _geolocator.PositionChanged += GeolocatorOnPositionChanged;
            // Before starting we need game settings
            GameSetting =
                await
                DataCache.GetAsync(nameof(GameSetting), async() => (await _client.Download.GetSettings()).Settings,
                                   DateTime.Now.AddMonths(1));

            // Update geolocator settings based on server
            _geolocator.MovementThreshold = GameSetting.MapSettings.GetMapObjectsMinDistanceMeters;
            if (_heartbeat == null)
            {
                _heartbeat = new Heartbeat();
            }
            await _heartbeat.StartDispatcher();

            // Update before starting timer
            Busy.SetBusy(true, Resources.CodeResources.GetString("GettingUserDataText"));
            //await UpdateMapObjects();
            await UpdateInventory();
            await UpdateItemTemplates();

            Busy.SetBusy(false);
        }