private void GenerateTileArray()
    {
        tileGrid = new string[rows, columns];

        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < columns; j++)
            {
            }
        }
        GenerateMountainTiles.SetMountains(tileGrid, rows, columns);
        GenerateWaterTiles.SetWater(tileGrid, rows, columns);
        GenerateForestTiles.SetForests(tileGrid, rows, columns);
        GenerateWheatTiles.SetWheat(tileGrid, rows, columns);
        GenerateGoldOreTiles.SetGoldOre(tileGrid, rows, columns);
        GenerateGrassTiles.SetGrass(tileGrid, rows, columns);
        GenerateTilePrefabs();
    }
Example #2
0
    private void GenerateTileGridArray()
    {
        tileGrid     = new string[rows, columns];
        resourceGrid = new string[rows, columns];

        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < columns; j++)
            {
            }
        }
        GenerateMountainTiles.SetMountains(tileGrid, rows, columns);
        GenerateWaterTiles.SetWater(tileGrid, rows, columns);
        GenerateGrassTiles.SetGrass(tileGrid, rows, columns);
        GenerateTrees.SetTrees(resourceGrid, tileGrid, rows, columns);
        GenerateWheat.SetWheat(resourceGrid, tileGrid, rows, columns);
        GenerateGoldOre.SetGoldOre(resourceGrid, tileGrid, rows, columns);
        GenerateTilePrefabs();
    }