Example #1
0
    public void Update()
    {
        if (!generalManager.paused)
        {
            Stopwatch stopwatch = Stopwatch.StartNew();
            while (updates.Count > 0)
            {
                UpdateFromQueue(updates.Dequeue());

                if (stopwatch.ElapsedMilliseconds > 25)
                {
                    UnityEngine.Debug.Log("Break from stopwatch: " + stopwatch.ElapsedMilliseconds);
                    break;
                }

                if (generalManager.paused)
                {
                    break;
                }
            }
            stopwatch.Stop();
        }
        else
        {
            if (generalManager.step > 0)
            {
                generalManager.DecrementStep();

                if (generalManager.step == 0 && updates.Count == 0)
                {
                    generalManager.Step(1);
                }

                if (generalManager.step > 0 && updates.Count > 0)
                {
                    Queue <Guid> stepQueue = new Queue <Guid>(updates);
                    updates.Clear();

                    while (stepQueue.Count > 0)
                    {
                        UpdateFromQueue(stepQueue.Dequeue());
                    }
                }
                SetComponentDisplay();
            }
            else if (generalManager.singleStep > 0)
            {
                generalManager.DecrementSingleStep();
                if (updates.Count > 0)
                {
                    UpdateFromQueue(updates.Dequeue());
                    SetComponentDisplay();
                }
            }
        }
    }