public void Warp(PointF[] destPoints, RectangleF srcRect, Matrix matrix) { Changed(); GdiPath.Warp(destPoints, srcRect, matrix); }
public void Warp(PointF[] destPoints, RectangleF srcRect, Matrix matrix, WarpMode warpMode, float flatness) { Changed(); GdiPath.Warp(destPoints, srcRect, matrix, warpMode, flatness); }
public void Warp(PointF[] destPoints, RectangleF srcRect) { Changed(); GdiPath.Warp(destPoints, srcRect); }