Example #1
0
        private void UpdateMaterialDisplay()
        {
            // If no model or material is selected, make the fields blank
            GcmfMaterial material = GetSelectedMaterial();

            if (material == null)
            {
                pbMaterialTextureImage.Image  = null;
                tlpMaterialProperties.Visible = false;
                return;
            }

            tlpMaterialProperties.Visible   = true;
            lblMaterialFlags.Text           = string.Format("0x{0:X8}", material.Flags);
            lblMaterialTextureIndex.Text    = string.Format("{0}", material.TextureIdx);
            lblMaterialUnk6.Text            = string.Format("0x{0:X2}", material.Unk6);
            lblMaterialAnisotropyLevel.Text = string.Format("0x{0:X2}", material.AnisotropyLevel);
            lblMaterialUnkC.Text            = string.Format("0x{0:X4}", material.UnkC);
            lblMaterialUnk10.Text           = string.Format("0x{0:X8}", material.Unk10);

            if (tpl != null && material.TextureIdx < tpl.Count && !tpl[material.TextureIdx].IsEmpty)
            {
                TplTexture tex = tpl[material.TextureIdx];
                pbMaterialTextureImage.Image = tex.DecodeLevelToBitmap(0);
            }
            else
            {
                pbMaterialTextureImage.Image = null;
            }
        }
Example #2
0
        private void treeMaterials_AfterSelect(object sender, TreeViewEventArgs e)
        {
            // If no model or material is selected, make the fields blank
            GcmfMaterial material = mainWindow.paneMaterials.GetSelectedMaterial();

            if (material == null)
            {
                materialTable.Visible = false;
                return;
            }

            materialTable.Visible           = true;
            lblMaterialFlags.Text           = string.Format("0x{0:X8}", material.Flags);
            lblMaterialTextureIndex.Text    = string.Format("{0}", material.TextureIdx);
            lblMaterialUnk6.Text            = string.Format("0x{0:X2}", material.Unk6);
            lblMaterialAnisotropyLevel.Text = string.Format("0x{0:X2}", material.AnisotropyLevel);
            lblMaterialUnkC.Text            = string.Format("0x{0:X4}", material.UnkC);
            lblMaterialUnk10.Text           = string.Format("0x{0:X8}", material.Unk10);

            if (material.TextureIdx < treeTextures.Nodes.Count)
            {
                treeTextures.SelectedNode = treeTextures.Nodes[material.TextureIdx];
            }
        }