void Awake() { playerMovement = GetComponent <PlayerMovement>(); ragdollBehavior = GetComponent <RagdollBehavior>(); // possessedSystem = GetComponent<PossessedSystem>(); currentHealth = MaxHealth;//開始時,當前HP回最大HP audioSource = GetComponent <AudioSource>(); animator = GetComponent <Animator> (); }
private void OnTriggerEnter(Collider other) { RagdollBehavior ragdoll = other.gameObject.GetComponentInParent <RagdollBehavior>(); if (ragdoll != null) { ragdoll.RagdollEnabled = true; } }