void Awake() { m_trans = transform; m_gravityWeaponComponent = GravityWeaponTransform.GetComponent <GavityWeapon>(); m_canLaunch = false; m_playerControllerCompoenet = m_trans.GetComponent <PlayerController>(); }
void Awake() { m_trans = transform; m_gravityWeaponComponent = GravityWeaponTransform.GetComponent<GavityWeapon>(); m_canLaunch = false; m_playerControllerCompoenet = m_trans.GetComponent<PlayerController>(); }