Example #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            Input.Update();
            float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

            sceneManager.Update(deltaTime);
            Gate.Updata((float)gameTime.ElapsedGameTime.TotalSeconds);
            button.Update(deltaTime);
            base.Update(gameTime);
        }