private void Start()
 {
     playerClicks = 0;
     isRotating   = false;
     Shuffle();
     instance    = this.GetComponent <GateControl>();
     gameManager = this.GetComponent <GameControl>();
     tempCard    = GameObject.FindGameObjectWithTag("medousa");
     tempTag     = "medousa";
 }
Example #2
0
 public Game1()
 {
     Login    = new LoginScene(Content);
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory              = "Content";
     IsMouseVisible                     = true;
     graphics.PreferredBackBufferWidth  = Constants.VIEWPORT_WIDTH;
     graphics.PreferredBackBufferHeight = Constants.VIEWPORT_HEIGHT;
     Gate   = new GateControl(Content);
     button = new DemoButton();
 }
Example #3
0
 public Game1()
 {
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory              = "Content";
     IsMouseVisible                     = true;
     graphics.PreferredBackBufferWidth  = Constants.VIEWPORT_WIDTH;
     graphics.PreferredBackBufferHeight = Constants.VIEWPORT_HEIGHT;
     Gate = new GateControl(Content);
     //demo
     menu = new MenuScene(Content);
 }
Example #4
0
    // Use this for initialization
    void Start()
    {
        LeverActivated = false;
        gate_control = Gate.GetComponent<GateControl> ();

        //Determinate rotations
        UnactiveRotation = transform.rotation;
        transform.Rotate (45f, 0f, 0f);
        ActiveRotation = transform.rotation;
        transform.rotation = UnactiveRotation;
        TargetRotation = UnactiveRotation;
        rotate_speed = 3.0f;
    }
 private void Awake()
 {
     gateControl = this.GetComponent <GateControl>();
     sm          = this.GetComponent <ScenesManager>();
 }