Example #1
0
 void move(GameObject aim, GameObject me)
 {
     time += Time.deltaTime * 5;
     if (me.transform.position.x <= aim.transform.position.x)
     {
         pos.x = me.transform.position.x + time;
         Vector3 errorx = new Vector3(error, 0, 0);
         Vector3 temp   = find_ways(me, aim, errorx);
         pos.y = temp.x * pos.x * pos.x + temp.y * pos.x + temp.z;
         me.transform.position = pos;
         if (weapons.SmallBomb.transform.position.x >= aim.transform.position.x - 0.1f)
         {
             controller.InSupply();
             time = 0.0f;
             return;
         }
     }
 }