Example #1
0
        internal PrimaryStatState(Game_Unit unit, Stat_Labels stat_label)
        {
            Stat      = unit.stat(stat_label) - unit.stat_bonus(stat_label);
            Bonus     = unit.stat_bonus_display(stat_label);
            Cap       = unit.stat_cap(stat_label);
            IsCapped  = unit.actor.get_capped(stat_label);
            Penalized = unit.is_weighed_stat(stat_label);

            NullStat = false;
        }