// Skills: Dash private void Dash(Game_Unit unit) { Global.game_system.play_se(System_Sounds.Confirm); var unitMenu = (Menus.Peek() as UnitCommandMenu); Global.game_temp.menuing = false; Global.game_system.Menu_Canto = unitMenu.Canto | Canto_Records.Dash; CloseCommandMenu(true); unit.activate_dash(); }