Example #1
0
 void HandleUnitDeleted(GameUnit gameUnit, List <TimelineNode> units)
 {
     foreach (TimelineNode unit in units)
     {
         gameUnit.Remove(unit);
     }
 }
 void HandleUnitDeleted(GameUnit gameUnit, List<TimelineNode> units)
 {
     foreach (TimelineNode unit in units)
         gameUnit.Remove(unit);
 }