Example #1
0
    // attack anim
    IEnumerator AnimAttack()
    {
        bool  fatalDamage = enemy.MakeDamage(damage);
        float tmr         = .0f;

        while (tmr < 1)
        {
            tmr += Time.deltaTime * 2;
            float scale = 1 + Mathf.Sin(tmr * Mathf.PI) * .2f;
            t.localScale = Vector3.one * scale;
            yield return(null);
        }
        yield return(new WaitForSeconds(.5f));

        t.localScale = Vector3.one;

        if (fatalDamage)
        {
            gc.GameOver(enemy);
        }
        else
        {
            gc.NextMove();
        }
    }