public void TriggerDisableScreen(GameUI_Screen gameUI_Screen) { }
public void OpenPack(GameUI_Screen pack) { }
public void TriggerScreenTranstion(GameUI_Screen gameUI_Screen) { }
public void OnClickAnimalKingdom() { GameUI_Screen screenToOpen = GameScreenManager.instance.screens[1]; GameScreenManager.instance.TriggerScreenTranstion(screenToOpen); }