Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (isTesting)
     {
         Debug.Log("GameTrackerTester: Time Left = " + GameTracker.GetTimeLeft()
                   + " / Normalized = " + GameTracker.GetTimeLeftNormalized());
     }
 }
Example #2
0
 private void ResetDalay()
 {
     currentDelay = spawnDelay.Evaluate(1f - GameTracker.GetTimeLeftNormalized());
     currentTime  = 0;
 }