// Update is called once per frame void Update() { if (isTesting) { Debug.Log("GameTrackerTester: Time Left = " + GameTracker.GetTimeLeft() + " / Normalized = " + GameTracker.GetTimeLeftNormalized()); } }
private void ResetDalay() { currentDelay = spawnDelay.Evaluate(1f - GameTracker.GetTimeLeftNormalized()); currentTime = 0; }