void Update() { gameTime.SetTime(gameTime.GetTime() - Time.deltaTime); if (gameTime.GetStateInt() == 1 && !seekerMove) { seekerMove = true; seekerControls.enabled = true; seekerShop.enabled = true; } if (gameTime.GetStateInt() == 2 && !tallyed) { EndGame(false); } if (gameTime.GetStateInt() == 3) { Application.LoadLevel(2); } if (statvr.GetActiveTraps() == 0 && statvr.GetGold(true) < 20) { if (outOfGoldBool) { outOfGoldBool = false; outOfGoldTime = Time.time + 10f; } if (Time.time > outOfGoldTime && !outOfGoldBool) { EndGame(false); seekerControls.enabled = false; } } }