public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private TimeSpan _lastUpdate = TimeSpan.Zero; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); } protected override void Update(GameTime gameTime) { // Calculate delta time var deltaTime = (float)(gameTime.TotalGameTime - _lastUpdate).TotalSeconds; _lastUpdate = gameTime.TotalGameTime; // Update game logic using deltaTime // ... base.Update(gameTime); } protected override void Draw(GameTime gameTime) { // Draw game content using spriteBatch _spriteBatch.Begin(); // ... _spriteBatch.End(); base.Draw(gameTime); } }In this example, the `gameTime` object is used to calculate the time between each game loop using the `TotalGameTime` property. This calculation is done in the `Update` method, and then the `deltaTime` variable is used to update game logic. This code example uses the `MonoGame` library for game development in C#.