public void AddBonusTime() { if (!addBonusTime) { return; } game_timer += GameTime.ConvertToGT(bonusTime); }
public GameTime GetTotalMatchTime() { GameTime total_time = match_times[(int)GameMode - 1] - GameTime; if (addBonusTime) { total_time += GameTime.ConvertToGT(matched_pairs * bonusTime); } return(total_time); }
public void ModifyGameTimeBy(float seconds_value) { game_timer += GameTime.ConvertToGT(seconds_value); }