public IPacket ReadPacket(IMinecraftDataReader reader) { Reason = (GameStateReason)reader.ReadByte(); Value = reader.ReadFloat(); return(this); }
public IPacket ReadPacket(IMinecraftDataReader reader) { Reason = (GameStateReason) reader.ReadByte(); Value = reader.ReadFloat(); return this; }
public override void Decode(MinecraftStream stream) { Reason = (GameStateReason)stream.ReadByte(); Value = stream.ReadFloat(); }