public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Reason = (GameStateReason)reader.ReadByte();
            Value  = reader.ReadFloat();

            return(this);
        }
        public IPacket ReadPacket(IMinecraftDataReader reader)
        {
            Reason = (GameStateReason) reader.ReadByte();
            Value = reader.ReadFloat();

            return this;
        }
Ejemplo n.º 3
0
 public override void Decode(MinecraftStream stream)
 {
     Reason = (GameStateReason)stream.ReadByte();
     Value  = stream.ReadFloat();
 }