Example #1
0
        private void Start()
        {
            var gameStateController = GameStateController.FindInScene();

            if (gameStateController)
            {
                gameStateController.SetToState(_gameStateToSet);
            }
        }
Example #2
0
    private void Start()
    {
        var gameStateController = GameStateController.FindInScene();

        if (gameStateController)
        {
            gameStateController.SetToState(GameStateController.GameState.OnLobby);
            gameStateController.LinkExistingPlayers();
        }
    }
Example #3
0
    private IEnumerator WaitToMoveOn()
    {
        yield return(new WaitForSeconds(5f)); // A few seconds so all players can see

        GameStateController.FindInScene().SetToState(GameStateController.GameState.OnWrapUpScreen);
    }
Example #4
0
 private void Awake()
 {
     _gameStateController = GameStateController.FindInScene();
     _myDeviceId          = _gameStateController.GrabDeviceId(this);
     _scoreTracker        = GetComponent <ScoreTracker>();
 }