private void Start() { var gameStateController = GameStateController.FindInScene(); if (gameStateController) { gameStateController.SetToState(_gameStateToSet); } }
private void Start() { var gameStateController = GameStateController.FindInScene(); if (gameStateController) { gameStateController.SetToState(GameStateController.GameState.OnLobby); gameStateController.LinkExistingPlayers(); } }
private IEnumerator WaitToMoveOn() { yield return(new WaitForSeconds(5f)); // A few seconds so all players can see GameStateController.FindInScene().SetToState(GameStateController.GameState.OnWrapUpScreen); }
private void Awake() { _gameStateController = GameStateController.FindInScene(); _myDeviceId = _gameStateController.GrabDeviceId(this); _scoreTracker = GetComponent <ScoreTracker>(); }