Example #1
0
        public void State_DeriveStateAddsOneTurn()
        {
            //Test case:
            // | |.|.|.|
            // |.|.|o|.|
            // |.|x|.|.| --> initia pos(3,5)
            // |.|.|.| |
            // | | | | |

            GameState gs = new GameState();
            Position pos = new Position(3, 5);
            gs.Advance(pos, Side.Cross);
            Position turnPos = new Position(4, 4);
            gs.Advance(turnPos, Side.Zero);

            //Confirm.Equal(Side.Cross, gs.Player);
            Confirm.Equal(14, gs.Count<Position>());
            Confirm.Equal(Side.Cross, gs[pos].Side);
            Confirm.Equal(Side.Zero, gs[turnPos].Side);
        }
Example #2
0
        public void State_InitialStateTest()
        {
            GameState gs = new GameState();

            Position pos = new Position(3,5);

            gs.Advance(pos, Side.Cross);

            Confirm.Equal(9, gs.Count<Position>());
            Confirm.Equal(Side.Cross, gs[pos].Side);
        }