/// <summary>
 /// Adds the given listener for the game started event
 /// </summary>
 /// <param name="listener">listener</param>
 public void AddGameStartedListener(UnityAction <GameType, Difficulty> listener)
 {
     gameStartedEvent.AddListener(listener);
 }
Example #2
0
 public void AddGameStartedListener(UnityAction <DifficultyType, GameType> listener)
 {
     gameStarted.AddListener(listener);
 }
 public void AddGameStartedListener(UnityAction <int, GameType> listener)
 {
     gameStartedEvent.AddListener(listener);
 }