/// <summary> /// Adds the given listener for the game started event /// </summary> /// <param name="listener">listener</param> public void AddGameStartedListener(UnityAction <GameType, Difficulty> listener) { gameStartedEvent.AddListener(listener); }
public void AddGameStartedListener(UnityAction <DifficultyType, GameType> listener) { gameStarted.AddListener(listener); }
public void AddGameStartedListener(UnityAction <int, GameType> listener) { gameStartedEvent.AddListener(listener); }