public ActionLogController(PlayerManager players, IOptions <GameServerOptions> options, ILogger <ActionLogController> logger, ActionLogDBManager actionLogDb) : base(players) { _logger = logger; _gsOptions = options.Value; _actionLogDb = actionLogDb; }
public BbsController(PlayerManager players, UserDBManager userDb, BbsBoardDBManager bbsDb, IOptions <GameServerOptions> options, ILogger <BbsController> logger) : base(players) { _logger = logger; _gsOptions = options.Value; _userDb = userDb; _bbsDb = bbsDb; }
public CourseController(PlayerManager players, CourseDBManager courses, UserDBManager users, IOptions <GameServerOptions> options, ILogger <CourseController> logger) : base(players) { _logger = logger; _gsOptions = options.Value; _users = users; _courses = courses; }
public AuthenticationController(IConfiguration config, ILogger<AuthenticationController> logger, PlayerManager players, UserDBManager users) { _logger = logger; _config = config; _players = players; _gsOptions = _config.GetSection(GameServerOptions.GameServer).Get<GameServerOptions>(); _users = users; }
public PhotoController(PlayerManager players, IOptions <GameServerOptions> options, ILogger <PhotoController> logger, UserDBManager userDb, FriendDBManager friendsDb, PhotoDBManager photoDb) : base(players) { _logger = logger; _gsOptions = options.Value; _userDb = userDb; _friendsDb = friendsDb; _photoDb = photoDb; }
public ProfileController(PlayerManager players, UserDBManager userDB, FriendDBManager friendDB, UserSpecialDBManager userSpecialDB, IOptions <GameServerOptions> gsOptions, ILogger <ProfileController> logger) : base(players) { _logger = logger; _gsOptions = gsOptions.Value; _userDB = userDB; _friendDB = friendDB; _userSpecialDB = userSpecialDB; }
public PatchController(IOptions <GameServerOptions> options, ILogger <PatchController> logger) { _logger = logger; _gameServerOptions = options.Value; }
public UsedCarDealershipController(IOptions <GameServerOptions> options, ILogger <UsedCarDealershipController> logger) { _logger = logger; _gameServerOptions = options.Value; }
public GreetingController(IOptions <GameServerOptions> options, ILogger <GreetingController> logger) { _logger = logger; _gameServerOptions = options.Value; }
public RegionListController(IOptions <GameServerOptions> options, ILogger <RegionListController> logger) { _logger = logger; _gameServerOptions = options.Value; }
public LocaleController(IOptions <GameServerOptions> options, ILogger <LocaleController> logger) { _logger = logger; _gsOptions = options.Value; }
public GTMailController(IOptions <GameServerOptions> options, ILogger <GTMailController> logger) { _logger = logger; _gsOptions = options.Value; }
public MuseumController(IOptions <GameServerOptions> options, ILogger <MuseumController> logger) { _logger = logger; _gameServerOptions = options.Value; }
public BSpecController(PlayerManager players, IOptions <GameServerOptions> options, ILogger <BSpecController> logger) : base(players) { _logger = logger; _gsOptions = options.Value; }
public ItemBoxController(IOptions <GameServerOptions> options, ILogger <ItemBoxController> logger) { _logger = logger; _gsOptions = options.Value; }
public RankingController(IOptions <GameServerOptions> options, ILogger <RankingController> logger) { _logger = logger; _gsOptions = options.Value; }