Example #1
0
        public void AddScreen(Data.UI.Interfaces.IGameScreen screen, bool loaded = false)
        {
            screen.StateManager = this;

            if (!loaded)
            {
                screen.Initialize();
            }
            if (screen is IDrawable)
            {
                var dScreen = screen as IDrawable;
                if (!loaded)
                {
                    dScreen.LoadContent();
                }
                if (dScreen.CoversOthers)
                {
                    foreach (IDrawable oScreen in _gameScreens)
                    {
                        oScreen.IsCovered = true;
                        oScreen.OnTop     = false;
                    }
                    dScreen.OnTop     = true;
                    dScreen.IsCovered = false;
                }
            }
            if (screen is IInputReciever)
            {
                var iScreen      = screen as IInputReciever;
                var inputScreens = from s in _gameScreens where s is IInputReciever select s;
                foreach (IInputReciever oScreen in inputScreens)
                {
                    oScreen.HasFocus = false;
                }
                InputManager.RegisterScreen(iScreen);
                iScreen.HasFocus = true;
            }

            if (_gameScreens.Count > 0 && _gameScreens.Last.Value is SystemScreens.LoadingScreen)
            {
                _gameScreens.AddBefore(_gameScreens.Last, screen);
            }
            else
            {
                _gameScreens.AddLast(screen);
            }
        }
 public void AddScreen(Data.UI.Interfaces.IGameScreen screen, bool loaded = false)
 {
     screen.StateManager = this;
     if (_ready && !loaded)
     {
         screen.Initialize();
         screen.LoadContent();
     }
     if (screen.GetsInput)
     {
         screen.HasFocus = true;
         InputManager.RegisterScreen(screen);
         if (_gameScreens.Count > 0)
         {
             var oldScreen = _gameScreens.First;
             do
             {
                 oldScreen.Value.HasFocus = false;
                 oldScreen = oldScreen.Next;
             } while (oldScreen != null);
         }
     }
     if (screen.CoversOthers)
     {
         screen.HasFocus = true;
         if (_gameScreens.Count > 0)
         {
             var oldScreen = _gameScreens.First;
             do
             {
                 oldScreen.Value.IsCovered = true;
                 oldScreen = oldScreen.Next;
             } while (oldScreen != null);
         }
         _gameScreens.AddLast(screen);
     }
     else
     {
         _gameScreens.AddBefore(_gameScreens.Last, screen);
     }
 }