static void Main() { var screenCollection = new GameScreenCollection(new MainScreen()); using (var game = new GameCore(screenCollection)) game.Run(); }
public StateManager(object game) : base(game) { _gameScreens = new GameScreenCollection(); updateThisFrame = new System.Collections.Generic.List<IGameScreen>(); }
public StateManager(object game) : base(game) { _gameScreens = new GameScreenCollection(); updateThisFrame = new System.Collections.Generic.List <IGameScreen>(); }