private void OpenYesNoDialog(Error msg_id, Action <string> callback) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, StringTable.GetErrorMessage((uint)msg_id), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 112u), null, null), delegate(string ret) { GameSceneEvent.PopStay(); callback(ret); }, true, 0); }
private void OpenMessageDialog(Error msg_id, Action <string> callback) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, StringTable.GetErrorMessage((uint)msg_id), null, null, null, null), delegate(string ret) { GameSceneEvent.PopStay(); callback(ret); }, true, 0); }
private static void OpenMaintenancePopup <T>(T ret) where T : BaseModel { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, StringTable.GetErrorMessage(1002u), StringTable.Get(STRING_CATEGORY.ERROR_DIALOG, 100202u), StringTable.Get(STRING_CATEGORY.ERROR_DIALOG, 100201u), null, ret.infoError), delegate(string btn) { if (btn == "YES") { Native.OpenURL("https://www.facebook.com/DragonProject/"); } GameSceneEvent.PopStay(); MonoBehaviourSingleton <AppMain> .I.Reset(); Native.applicationQuit(); }, true, ret.error); }
protected static void PushStayEvent() { GameSceneEvent.PushStay(); }
private static bool End <T>(T ret, Action <T> call_back, Action retry_action) where T : BaseModel { SetBusy(-1); int code = ret.error; bool flag = MonoBehaviourSingleton <UIManager> .IsValid() && MonoBehaviourSingleton <UIManager> .I.IsTutorialErrorResend(); if (code == 0) { if (flag) { GameSceneEvent.PopStay(); } if (Utility.IsExist(ret.diff) && MonoBehaviourSingleton <ProtocolManager> .IsValid()) { MonoBehaviourSingleton <ProtocolManager> .I.OnDiff(ret.diff[0]); } return(true); } if (code < 100000) { bool flag2 = false; switch (code) { case 1002: case 1003: case 1020: case 1023: case 2001: flag2 = true; break; } if ((!flag2 || ret is CheckRegisterModel) && GameSceneGlobalSettings.IsNonPopupError(ret)) { if (code == 1002) { OpenMaintenancePopup(ret); } return(true); } string errorMessage = StringTable.GetErrorMessage((uint)code); MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); if (flag2 && code != 1002) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); if (code == 1003) { Native.launchMyselfMarket(); } MonoBehaviourSingleton <AppMain> .I.Reset(); }, true, code); } else if (flag2 && code == 1002) { OpenMaintenancePopup(ret); } else if (!MonoBehaviourSingleton <GameSceneManager> .I.isChangeing && !flag) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { Debug.Log((object)"kciked"); MonoBehaviourSingleton <AppMain> .I.ChangeScene(string.Empty, "HomeTop", delegate { MonoBehaviourSingleton <GuildManager> .I.UpdateGuild(null); }); } }, true, code); } else { if (flag && GameSceneEvent.IsStay()) { GameSceneEvent.PushStay(); } if (code == 74001 || code == 74002) { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } } return(false); } if (code == 200000) { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_200000", "Functionality"); } else { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); } string text = StringTable.Format(STRING_CATEGORY.COMMON_DIALOG, 1001u, code); GameSceneEvent.PushStay(); if (code == 129903) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, 72003u, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 500000 && code < 600000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 600000 && code < 700000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } return(false); }