public static void SendEvent(string caller, GameObject sender, string event_name, object event_data = null, Action <string, object, string> callback = null) { if (string.IsNullOrEmpty(event_name)) { Log.Error(LOG.UI, "eventName == empty"); } else if (MonoBehaviourSingleton <GameSceneManager> .IsValid() && !GameSceneEvent.IsStay()) { if (MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { UIPanel componentInParent = sender.GetComponentInParent <UIPanel>(); if (componentInParent == null || componentInParent.depth != 9999) { Log.Error(LOG.UI, "GameSceneManager.I.isChangeing == true"); return; } } string text = null; UIGameSceneEventSenderVersionRestriction component = sender.GetComponent <UIGameSceneEventSenderVersionRestriction>(); if (component != null) { text = component.GetCheckApplicationVersionText(); } if (callback == null) { MonoBehaviourSingleton <GameSceneManager> .I.ExecuteSceneEvent(caller, sender, event_name, event_data, text, true); } else { callback(event_name, event_data, text); } } }
private void Update() { if (isObserve) { if ((!IsValidParty() || !IsConnect()) && !queryInvalidRoom) { if (!checkInviteListDone) { if (MonoBehaviourSingleton <UserInfoManager> .I.ExistsPartyInvite) { if (!isSendingInviteList) { if (!GameSceneEvent.IsStay()) { GameSceneEvent.Stay(); isStayEvent = true; } MonoBehaviourSingleton <PartyManager> .I.SendInvitedParty(delegate { if (isStayEvent) { GameSceneEvent.Resume(null); } checkInviteListDone = true; }, false); isSendingInviteList = true; } } else { checkInviteListDone = true; } } else { string currentSectionName = MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName(); if (section != null && section.sectionData != (GameSceneTables.SectionData)null && section.sectionData.sectionName == currentSectionName && MonoBehaviourSingleton <GameSceneManager> .I.IsEventExecutionPossible()) { queryInvalidRoom = true; if (dispatchCallBack != null) { dispatchCallBack("INVALID_ROOM"); OffObserve(); } } } } else if (sendInfoSpan.IsReady()) { Protocol.Try(delegate { MonoBehaviourSingleton <PartyManager> .I.SendInfo(delegate { }); }); } } }
private static bool IsEnabledSend() { if (!AppMain.isInitialized) { return(true); } if (!MonoBehaviourSingleton <UIManager> .I.IsDisable()) { if (!isTry && !GameSceneEvent.IsStay()) { return(false); } } else if (!GameSceneEvent.IsStay() && !MonoBehaviourSingleton <GameSceneManager> .I.isWaiting) { return(false); } return(true); }
public bool IsEnableControl() { if (MonoBehaviourSingleton <GameSceneManager> .I.isChangeing) { return(false); } if (GameSceneEvent.IsStay()) { return(false); } if (isPlayingSitAnimation) { return(false); } if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "HomeTop" && MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "LoungeTop" && MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSectionName() != "GuildTop") { return(false); } return(true); }
private static bool End <T>(T ret, Action <T> call_back, Action retry_action) where T : BaseModel { SetBusy(-1); int code = ret.error; bool flag = MonoBehaviourSingleton <UIManager> .IsValid() && MonoBehaviourSingleton <UIManager> .I.IsTutorialErrorResend(); if (code == 0) { if (flag) { GameSceneEvent.PopStay(); } if (Utility.IsExist(ret.diff) && MonoBehaviourSingleton <ProtocolManager> .IsValid()) { MonoBehaviourSingleton <ProtocolManager> .I.OnDiff(ret.diff[0]); } return(true); } if (code < 100000) { bool flag2 = false; switch (code) { case 1002: case 1003: case 1020: case 1023: case 2001: flag2 = true; break; } if ((!flag2 || ret is CheckRegisterModel) && GameSceneGlobalSettings.IsNonPopupError(ret)) { if (code == 1002) { OpenMaintenancePopup(ret); } return(true); } string errorMessage = StringTable.GetErrorMessage((uint)code); MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); if (flag2 && code != 1002) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); if (code == 1003) { Native.launchMyselfMarket(); } MonoBehaviourSingleton <AppMain> .I.Reset(); }, true, code); } else if (flag2 && code == 1002) { OpenMaintenancePopup(ret); } else if (!MonoBehaviourSingleton <GameSceneManager> .I.isChangeing && !flag) { GameSceneEvent.PushStay(); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { Debug.Log((object)"kciked"); MonoBehaviourSingleton <AppMain> .I.ChangeScene(string.Empty, "HomeTop", delegate { MonoBehaviourSingleton <GuildManager> .I.UpdateGuild(null); }); } }, true, code); } else { if (flag && GameSceneEvent.IsStay()) { GameSceneEvent.PushStay(); } if (code == 74001 || code == 74002) { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, errorMessage, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); if (code == 74001 || code == 74002) { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, errorMessage, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } } return(false); } if (code == 200000) { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_200000", "Functionality"); } else { MonoBehaviourSingleton <GoWrapManager> .I.trackEvent("error_code_" + code, "Error"); } string text = StringTable.Format(STRING_CATEGORY.COMMON_DIALOG, 1001u, code); GameSceneEvent.PushStay(); if (code == 129903) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, 72003u, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 500000 && code < 600000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.OK, text, null, null, null, null), delegate { GameSceneEvent.PopStay(); call_back(ret); }, true, code); } else if (code > 600000 && code < 700000) { text = StringTable.Format(STRING_CATEGORY.ERROR_DIALOG, (uint)code, code); MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } else { MonoBehaviourSingleton <GameSceneManager> .I.OpenCommonDialog(new CommonDialog.Desc(CommonDialog.TYPE.YES_NO, text, StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 110u), StringTable.Get(STRING_CATEGORY.COMMON_DIALOG, 111u), null, null), delegate(string btn) { GameSceneEvent.PopStay(); if (btn == "YES") { retry_action(); } else { MonoBehaviourSingleton <AppMain> .I.Reset(); } }, true, code); } return(false); }