private void GetAllNecessaryObjects() { UI = FindObjectOfType <UIController>(); timer = FindObjectOfType <GameTimer>(); gameCreator = FindObjectOfType <GameSceneCreator>(); props = FindObjectOfType <Properties>(); }
// Start is called before the first frame update void Start() { shipNumber = GlobalVariables.numOfShips; asteroidDensity = GlobalVariables.asteroidDensity; GameSceneCreator gameSceneCreator = new GameSceneCreator(); gameSceneCreator.createGameScene(); }
private void GetAllNecessaryGameObjects() { props = GameObject.FindObjectOfType <Properties>(); UI = GameObject.FindObjectOfType <UIController>(); gameSceneCreator = GameObject.FindObjectOfType <GameSceneCreator>(); timer = GameObject.FindObjectOfType <GameTimer>(); player = GameObject.FindObjectOfType <AudioSource>(); rotator = GameObject.FindObjectOfType <ShapeRotator>(); }