internal static bool HasCutsceneBeenTriggered(this GameSave gameSave, string cutsceneEnumMember) { var cutsceneEnumType = TimeSpinnerType.Get("Timespinner.GameObjects.Events.Cutscene.CutsceneBase+ECutsceneType"); return(gameSave.GetSaveBool($"Cutscene_{cutsceneEnumType.GetEnumValue(cutsceneEnumMember)}")); }